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1. default warp to distance - in Ships and Modules [original thread]
1.) The minimum "warp to" distance is Zero. (The minimum orbit distance is 500m). 2.) The maximum distance is 100 km's. 3.) The values you enter are in units of meters. So, if you want a "warp to" distance of 85 km's, you must enter 85000. 4...
- by Gizznitt Malikite - at 2015.02.24 19:02:10
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2. Combat Recons - how do u fit urs - in Ships and Modules [original thread]
elitatwo wrote: Gizznitt Malikite wrote: Bastion Arzi wrote: balance pass coming soon? EvE Vegas Dev's gave the impression it would be within 3 months. Cool! Did they also hint when they look at blackops? Not really new info ...
- by Gizznitt Malikite - at 2014.10.25 02:50:02
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3. Combat Recons - how do u fit urs - in Ships and Modules [original thread]
Bastion Arzi wrote: balance pass coming soon? EvE Vegas Dev's gave the impression it would be within 3 months.
- by Gizznitt Malikite - at 2014.10.24 17:33:57
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4. Freighters - Why not give them a Damage Control? - in Ships and Modules [original thread]
Freighters are in a solid state balance wise, where you need to chose between tank, capacity, and agility. Suicide ganking is an very solid part of this game, although it has grown a bit excessive late. Sadly, increasing concord response times a...
- by Gizznitt Malikite - at 2014.10.23 16:43:48
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5. Sentry Drones not showing tracking link bonus? - in Ships and Modules [original thread]
Arsine Mayhem wrote: pyfa, you don't have to show info on everything. And you don't have to carefully examine the download page to avoid the two dozen virus/malware download links.
- by Gizznitt Malikite - at 2014.10.21 18:21:00
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6. 1Bil Isk frig - in Ships and Modules [original thread]
How long until this 1b isk frigate meets a thrasher/catalyst and becomes a 1b isk loss mail?
- by Gizznitt Malikite - at 2014.09.26 16:21:00
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7. Sentry Drone and Drone Link Augmentor - in Ships and Modules [original thread]
Farrokh Bvlsara wrote: Hi there! We use the DLA to let the sentry's hit up to targeting range. Since drones can only attack things within Drone Control Range, which is 75km with all 5's (could be wrong here). You want to use the DLA for snipin...
- by Gizznitt Malikite - at 2014.09.23 18:19:00
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8. Bomb damage not applying. - in Ships and Modules [original thread]
Are you using the same TYPE of bomb? Are your targets using smartbombs to destroy the bombs? Are your bombers competently launching the bomb so the targets are within their blast radius?
- by Gizznitt Malikite - at 2014.09.09 02:24:00
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9. What is most efficient solo frigate camper? - in Ships and Modules [original thread]
Most assault frigates are well suited for this. Frigate lock times, AB+scram+web are excellent for bubble camping. The AF's are tanky enough to be hard to kill when flown right, dpsy enough to destroy most targets in a reasonable time frame, an...
- by Gizznitt Malikite - at 2014.09.05 21:57:00
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10. Shield Amplifiers? Shield Hardeners? Mixture? - in Ships and Modules [original thread]
It was an appropriate change.
- by Gizznitt Malikite - at 2014.08.08 16:21:00
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11. WORM is broken and has a huge exploit (and for a long time I guess) - in Ships and Modules [original thread]
IIshira wrote: I understand making a petition to inform CCP but what's the point of letting everyone know about this exploit? Well... I suppose we should mention CCP banned players caught utilizing the Guerista ships exploit before, and thi...
- by Gizznitt Malikite - at 2014.07.29 13:13:00
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12. Changes to drones? - in Ships and Modules [original thread]
Check that your "Drone" skill is at 5. If it is at 4, you can only control 4 drones.
- by Gizznitt Malikite - at 2014.07.02 18:14:00
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13. Solo Mining: Orca & Mackinaw? - in Ships and Modules [original thread]
Locking the ship will prevent anyone other than the owner from boarding it. However, someone can jam your mackinaw with an alt, making it lose lock, and steal it still. Also, if you don't have a character inside the ship, it won't give you an...
- by Gizznitt Malikite - at 2014.06.23 21:38:00
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14. freighter implants - in Ships and Modules [original thread]
Taegessia wrote: Chenguang Hucel-Ge wrote: While improvement in warp speed looks significant, it's not that cool. Your speeding up sequence won't accelerate too much from it while stopping sequence is pure agility. Increasing your overall...
- by Gizznitt Malikite - at 2014.06.22 19:18:00
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15. Pirate Detection Array 5 - in Ships and Modules [original thread]
Use lots of scouts!!!! I recommend NOT warping gate to gate. Freighters take a long time to warp across systems (especially large ones), which means the situation on a gate could dramatically change before you arrive there. Instead, I'd recomme...
- by Gizznitt Malikite - at 2014.06.22 15:07:00
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16. Autocannons have the worst projection now. - in Ships and Modules [original thread]
Chessur wrote: Keith Planck wrote: When you look at a ships engagement range, autocannons have the worst projection out of all the guns. If an autocannon starts to out damage lasers at 30kms, it doesn't matter if both autocannons and the thi...
- by Gizznitt Malikite - at 2014.05.22 20:29:00
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17. Tracking enhancer nerf, broke medium and XL autocannons - in Ships and Modules [original thread]
Keith Planck wrote: Blaster vs Auto Graph Keith Planck wrote: Gizznitt Malikite wrote: While you can swap ammo mid fight, you cannot swap gun types. Furthermore, your comparison doesn't take into account tracking. Yes, blasters...
- by Gizznitt Malikite - at 2014.04.24 16:21:00
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18. Tracking enhancer nerf, broke medium and XL autocannons - in Ships and Modules [original thread]
While you can swap ammo mid fight, you cannot swap gun types. Furthermore, your comparison doesn't take into account tracking. Yes, blasters are the kings of scram/web range damage. Lasers are the kings of long range damage. Autocannons ar...
- by Gizznitt Malikite - at 2014.04.23 17:51:00
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19. Best Ship for Transporting BPO thru High - in Ships and Modules [original thread]
The most risk free method is.... Red Frog. Setup a contract to your destination. Set the collateral above the cost of your BPO, and let someone else take all the risks for only a few million isk. Second Best option is a covert ship. Cov...
- by Gizznitt Malikite - at 2014.03.20 23:31:00
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20. I have 186 days to i can fly a titan.How should i prepare? - in Ships and Modules [original thread]
deeks87 deacon wrote: OK, i have got 186 days total to I'm able to fly a Levi. First i want to know what kind of money(ISK) am i going to need and is the time scale sufficient to reach that goal? My current balance is around 10b and i think the...
- by Gizznitt Malikite - at 2014.03.12 22:26:00
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